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UnrealI.LeglessKrall

Extends
Krall

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealI.Krall
            |   
            +-- UnrealI.LeglessKrall

Variables Summary
floatstartTime
Inherited Variables from UnrealI.Krall
AttackSuccess, bDicePlayer, bHasDice, bHeldDice, bSleeping, bSpearToss, die2, LastDuckTime, MinDuckTime, phrase, phrasesyllable, PoundDamage, spearHit, spearThrow, strike1, strike2, StrikeDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, ThrowDamage, Toy1, Toy2, twirl, voicePitch
Inherited Variables from UnrealShare.ScriptedPawn
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed

Functions Summary
functionbool CanFireAtEnemy ()
function Initfor (Krall Other)
function PlayChallenge ()
function PlayDying (name DamageType, vector HitLoc)
function PlayInAir ()
function PlayLanded (float impactVel)
function PlayMeleeAttack ()
function PlayMovingAttack ()
function PlayOutOfWater ()
function PlayPatrolStop ()
function PlayRangedAttack ()
function PlayRunning ()
function PlaySwimming ()
function PlayTakeHit (float tweentime, vector HitLoc, int damage)
function PlayThreatening ()
function PlayTurning ()
function PlayVictoryDance ()
function PlayWaiting ()
function PlayWaitingAmbush ()
function PlayWalking ()
function PreBeginPlay ()
function SpawnShot ()
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
function TweenToFalling ()
function TweenToFighter (float tweentime)
function TweenToPatrolStop (float tweentime)
function TweenToRunning (float tweentime)
function TweenToRunning (float tweentime)
TacticalMove
function TweenToSwimming (float tweentime)
function TweenToWaiting (float tweentime)
function TweenToWalking (float tweentime)
function WhatToDoNext (name LikelyState, name LikelyLabel)
Inherited Functions from UnrealI.Krall
AttitudeToCreature, CanFireAtEnemy, GrabDice, PlayAcquisitionSound, PlayBigDeath, PlayChallenge, PlayDive, PlayFearSound, PlayGutDeath, PlayHeadDeath, PlayInAir, PlayLanded, PlayLeftDeath, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRangedAttack, PlayRightDeath, PlayRoamingSound, PlayRunning, PlaySwimming, PlayTakeHit, PlayThreatening, PlayThreateningSound, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PoundDamageTarget, PreBeginPlay, SetMovementPhysics, ShotMove, SpawnCarcass, SpawnShot, Speak, SpeakOrderTo, SpeakTo, SpeechTimer, StrikeDamageTarget, ThrowDamageTarget, ThrowDice, ThrowTarget, TryToDuck, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, ZoneChange
Inherited Functions from UnrealShare.ScriptedPawn
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange

States Summary
TacticalMove Source code
state TacticalMove
TweenToRunning


Variables Detail

startTime Source code

var float startTime;


Functions Detail

CanFireAtEnemy Source code

function bool CanFireAtEnemy ( )

Initfor Source code

function Initfor ( Krall Other )

PlayChallenge Source code

function PlayChallenge ( )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc )

PlayInAir Source code

function PlayInAir ( )

PlayLanded Source code

function PlayLanded ( float impactVel )

PlayMeleeAttack Source code

function PlayMeleeAttack ( )

PlayMovingAttack Source code

function PlayMovingAttack ( )

PlayOutOfWater Source code

function PlayOutOfWater ( )

PlayPatrolStop Source code

function PlayPatrolStop ( )

PlayRangedAttack Source code

function PlayRangedAttack ( )

PlayRunning Source code

function PlayRunning ( )

PlaySwimming Source code

function PlaySwimming ( )

PlayTakeHit Source code

function PlayTakeHit ( float tweentime, vector HitLoc, int damage )

PlayThreatening Source code

function PlayThreatening ( )

PlayTurning Source code

function PlayTurning ( )

PlayVictoryDance Source code

function PlayVictoryDance ( )

PlayWaiting Source code

function PlayWaiting ( )

PlayWaitingAmbush Source code

function PlayWaitingAmbush ( )

PlayWalking Source code

function PlayWalking ( )

PreBeginPlay Source code

function PreBeginPlay ( )

SpawnShot Source code

function SpawnShot ( )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )

TweenToFalling Source code

function TweenToFalling ( )

TweenToFighter Source code

function TweenToFighter ( float tweentime )

TweenToPatrolStop Source code

function TweenToPatrolStop ( float tweentime )

TweenToRunning Source code

function TweenToRunning ( float tweentime )

TweenToRunning TacticalMove Source code

function TweenToRunning ( float tweentime )

TweenToSwimming Source code

function TweenToSwimming ( float tweentime )

TweenToWaiting Source code

function TweenToWaiting ( float tweentime )

TweenToWalking Source code

function TweenToWalking ( float tweentime )

WhatToDoNext Source code

function WhatToDoNext ( name LikelyState, name LikelyLabel )


Defaultproperties

defaultproperties
{
     Aggressiveness=10.000000
     bMovingRangedAttack=False
     MeleeRange=-30.000000
     GroundSpeed=80.000000
     JumpZ=-1.000000
     UnderWaterTime=1.000000
     AnimSequence=LegLoss
     PrePivot=(Z=25.000000)
     CollisionHeight=21.000000
}

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Creation time: Sun 21/2/2010 23:49:47.874 - Created with UnCodeX