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UnrealI.KrallElite

Extends
Krall

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealI.Krall
            |   
            +-- UnrealI.KrallElite

Variables Summary
Inherited Variables from UnrealI.Krall
AttackSuccess, bDicePlayer, bHasDice, bHeldDice, bSleeping, bSpearToss, die2, LastDuckTime, MinDuckTime, phrase, phrasesyllable, PoundDamage, spearHit, spearThrow, strike1, strike2, StrikeDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, ThrowDamage, Toy1, Toy2, twirl, voicePitch
Inherited Variables from UnrealShare.ScriptedPawn
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed

Functions Summary
function PlayMeleeAttack ()
function PreBeginPlay ()
Inherited Functions from UnrealI.Krall
AttitudeToCreature, CanFireAtEnemy, GrabDice, PlayAcquisitionSound, PlayBigDeath, PlayChallenge, PlayDive, PlayFearSound, PlayGutDeath, PlayHeadDeath, PlayInAir, PlayLanded, PlayLeftDeath, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRangedAttack, PlayRightDeath, PlayRoamingSound, PlayRunning, PlaySwimming, PlayTakeHit, PlayThreatening, PlayThreateningSound, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PoundDamageTarget, PreBeginPlay, SetMovementPhysics, ShotMove, SpawnCarcass, SpawnShot, Speak, SpeakOrderTo, SpeakTo, SpeechTimer, StrikeDamageTarget, ThrowDamageTarget, ThrowDice, ThrowTarget, TryToDuck, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, ZoneChange
Inherited Functions from UnrealShare.ScriptedPawn
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange


Functions Detail

PlayMeleeAttack Source code

function PlayMeleeAttack ( )

PreBeginPlay Source code

function PreBeginPlay ( )


Defaultproperties

defaultproperties
{
     StrikeDamage=28
     ThrowDamage=38
     PoundDamage=28
     MinDuckTime=5.000000
     bLeadTarget=True
     RangedProjectile=Class'UnrealI.EliteKrallBolt'
     ProjectileSpeed=880.000000
     bCanStrafe=True
     Health=200
     UnderWaterTime=-1.000000
     Skill=1.000000
     Skin=Texture'UnrealI.Skins.ekrall'
}

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Creation time: Sun 21/2/2010 23:49:47.811 - Created with UnCodeX