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UnrealI.Intro

Extends
UnrealGameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealI.Intro

Variables Summary
PlayerPawnNewPlayer
Inherited Variables from UnrealShare.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, bCanChangeSkin, bClassicDeathmessages, bCoopWeaponMode, BeaconName, bHumansOnly, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, GameMenuType, GameName, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, HUDType, ItemGoals, KillGoals, LeftMessage, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, ScoreBoardType, Scores, SecretGoals, SentText, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WrongPassword

Functions Summary
eventplayerpawn Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass)
function Timer ()
Inherited Functions from UnrealShare.UnrealGameInfo
PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GetBeaconText, GetIntOption, GetKeyValue, GetRules, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, Login, Logout, PickupQuery, PlayerJumpZScaling, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetGameSpeed, ShouldRespawn, StartPlayer, Timer, [


Variables Detail

NewPlayer Source code

var PlayerPawn NewPlayer;


Functions Detail

Login Source code

event playerpawn Login ( string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass )

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     bPauseable=False
     DefaultWeapon=None
     HUDType=Class'UnrealI.IntroNullHud'
}

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Creation time: Sun 21/2/2010 23:49:47.687 - Created with UnCodeX