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UnrealI.HugeCannon

Extends
Cannon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealI.Cannon
         |   
         +-- UnrealI.HugeCannon

Variables Summary
Inherited Variables from UnrealI.Cannon
a, ActivateSound, bShoot, cTarget, DeactivateDistance, Drop, ExplodeSound, FireSound, Health, SampleTime, ShotsFired, TrackingRate
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
Inherited Functions from UnrealI.Cannon
Shoot, TakeDamage, Timer, Trigger
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     TrackingRate=7000
     Drop=220.000000
     Health=500.000000
     Mesh=Mesh'UnrealI.HugeCannonM'
     CollisionRadius=88.000000
     CollisionHeight=88.000000
}

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Creation time: Sun 21/2/2010 23:49:47.593 - Created with UnCodeX