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UnrealI.Flagb

Extends
Flag1

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealI.Flag1
         |   
         +-- UnrealI.Flagb

Variables Summary
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
Inherited Functions from UnrealI.Flag1
PostBeginPlay
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     Texture=Texture'UnrealI.Skins.JFlag12'
     Skin=Texture'UnrealI.Skins.JFlag12'
}

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Creation time: Sun 21/2/2010 23:49:47.265 - Created with UnCodeX