|Inherited Variables from UnrealShare.UnrealHUD
|bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, SizeY, TranslatorTimer, TranslatorY, VersionMessage
|Inherited Functions from UnrealShare.UnrealHUD
|ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMOTD, DrawNumberOf, DrawTypingPrompt, HUDSetup, PostBeginPlay, PostRender, PreRender, SetTeam0Color1, SetTeam0Color2, SetTeam1Color1, SetTeam1Color2, Tick, TraceIdentify
simulated function Timer ( )
Message1="The Skaarj escape pod has broken free from the planet's gravitational pull... barely. Yet it's fuel has depleted and you drift aimlessly."
Message2="From where many have died, you have escaped. You laugh to yourself; so much has happened, but little has changed."
Message3="Before the crash landing, you were trapped in a cramped cell. Now, once again you are confined in a prison."
Message4="But, you feel confident that someone will come upon your small vessel... eventually."
Message5="Until then, you drift and hope."
Message6="To Be Continued..."
Creation time: Sun 21/2/2010 23:49:47.031 - Created with UnCodeX