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UnrealI.EndgameHud

Extends
UnrealHUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- UnrealShare.UnrealHUD
         |   
         +-- UnrealI.EndgameHud

Variables Summary
EndgameHud
string[255]Message1
string[255]Message2
string[255]Message3
string[255]Message4
string[255]Message5
string[255]Message6
intMessageNumber
Inherited Variables from UnrealShare.UnrealHUD
bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, SizeY, TranslatorTimer, TranslatorY, VersionMessage
Inherited Variables from Engine.HUD
Crosshair, HudMode, MainMenu, MainMenuType

Functions Summary
function DrawMOTD (canvas Canvas)
function PostRender (canvas Canvas)
function Timer ()
Inherited Functions from UnrealShare.UnrealHUD
ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMOTD, DrawNumberOf, DrawTypingPrompt, HUDSetup, PostBeginPlay, PostRender, PreRender, SetTeam0Color1, SetTeam0Color2, SetTeam1Color1, SetTeam1Color2, Tick, TraceIdentify
Inherited Functions from Engine.HUD
ChangeCrosshair, ChangeHud, DisplayMessages, DrawCrossHair, InputNumber, PlayReceivedMessage, PostRender, PreRender, RenderOverlays


Variables Detail

EndgameHud

Message1 Source code

var(EndgameHud) localized string[255] Message1;

Message2 Source code

var(EndgameHud) localized string[255] Message2;

Message3 Source code

var(EndgameHud) localized string[255] Message3;

Message4 Source code

var(EndgameHud) localized string[255] Message4;

Message5 Source code

var(EndgameHud) localized string[255] Message5;

Message6 Source code

var(EndgameHud) localized string[255] Message6;

MessageNumber Source code

var(EndgameHud) int MessageNumber;


Functions Detail

DrawMOTD Source code

simulated function DrawMOTD ( canvas Canvas )

PostRender Source code

simulated function PostRender ( canvas Canvas )

Timer Source code

simulated function Timer ( )


Defaultproperties

defaultproperties
{
     Message1="The Skaarj escape pod has broken free from the planet's gravitational pull... barely.  Yet it's fuel has depleted and you drift aimlessly."
     Message2="From where many have died, you have escaped.  You laugh to yourself; so much has happened, but little has changed."
     Message3="Before the crash landing, you were trapped in a cramped cell.  Now, once again you are confined in a prison."
     Message4="But, you feel confident that someone will come upon your small vessel... eventually."
     Message5="Until then, you drift and hope."
     Message6="To Be Continued..."
     Event=EndShip
}

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Creation time: Sun 21/2/2010 23:49:47.031 - Created with UnCodeX