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UnrealI.DarkMatch

Extends
DeathMatchGame

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.DeathMatchGame
               |   
               +-- UnrealI.DarkMatch

Variables Summary
Inherited Variables from UnrealShare.DeathMatchGame
bAlreadyChanged, bChangeLevels, bGameEnded, bHardCoreMode, bMegaSpeed, bMultiPlayerBots, BotConfig, BotConfigType, FragLimit, GlobalNameChange, InitialBots, NoNameChange, NumBots, RemainingBots, RemainingTime, TimeLimit
Inherited Variables from UnrealShare.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage

Functions Summary
function AddDefaultInventory (pawn aPlayer)
Inherited Functions from UnrealShare.DeathMatchGame
AcceptInventory, AddBot, CanSpectate, ChangeName, EndGame, FindPlayerStart, GetRules, InitGame, IsRelevant, Killed, Login, Logout, PlayerJumpZScaling, PlaySpawnEffect, PostBeginPlay, ReduceDamage, RestartGame, ShouldRespawn, Timer
Inherited Functions from UnrealShare.UnrealGameInfo
PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn, [


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( pawn aPlayer )


Defaultproperties

defaultproperties
{
     MapListType=Class'UnrealI.DKmaplist'
     MapPrefix="DK"
     GameName="DarkMatch"
}

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Creation time: Sun 21/2/2010 23:49:46.782 - Created with UnCodeX