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UnrealI.Behemoth

Extends
Brute

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealShare.Brute
            |   
            +-- UnrealI.Behemoth

Variables Summary
Inherited Variables from UnrealShare.Brute
bBerserk, bLongBerserk, bTurret, Die2, Footstep, Footstep2, GutShot, PistolHit, PistolWhip, WhipDamage
Inherited Variables from UnrealShare.ScriptedPawn
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed

Functions Summary
function GoBerserk ()
Inherited Functions from UnrealShare.Brute
AnimEnd, AttitudeToCreature, BeginState, CanFireAtEnemy, ChooseAttackMode, EndState, GoBerserk, GutShotTarget, PlayBigDeath, PlayChallenge, PlayGutDeath, PlayHeadDeath, PlayLeftDeath, PlayMeleeAttack, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRightDeath, PlayRunning, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PostBeginPlay, SpawnLeftShot, SpawnRightShot, Step, Timer, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToWaiting, TweenToWalking, WhipDamageTarget
Inherited Functions from UnrealShare.ScriptedPawn
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange


Functions Detail

GoBerserk Source code

function GoBerserk ( )


Defaultproperties

defaultproperties
{
     WhipDamage=35
     RefireRate=0.500000
     bLeadTarget=True
     SightRadius=2000.000000
     Health=500
     Skin=Texture'UnrealI.Skins.Brute2'
     DrawScale=1.300000
     TransientSoundVolume=6.000000
     CollisionRadius=68.000000
     CollisionHeight=68.000000
     Mass=500.000000
}

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Creation time: Sun 21/2/2010 23:49:46.111 - Created with UnCodeX