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Fire.WaterTexture

Extends
FractalTexture
Modifiers
intrinsic abstract

Core.Object
|   
+-- Engine.Bitmap
   |   
   +-- Engine.Texture
      |   
      +-- Fire.FractalTexture
         |   
         +-- Fire.WaterTexture

Direct Known Subclasses:

WaveTexture, WetTexture

Variables Summary
ADropDrops[256]
intNumDrops
intOldWaveAmp
byteRenderTable[1028]
intSourceFields
byteWaterParity
byteWaterTable[1536]
WaterPaint
WDropDropType
byteFX_Amplitude
byteFX_Depth
byteFX_Frequency
byteFX_Phase
byteFX_Radius
byteFX_Size
byteFX_Speed
byteFX_Time
byteWaveAmp
Inherited Variables from Fire.FractalTexture
AuxPhase, DrawPhase, GlobalPhase, LightOutput, SoundOutput, UMask, VMask
Inherited Variables from Engine.Texture
Accumulator, Alpha, AnimCurrent, AnimNext, bAutoUPan, bAutoVPan, bBigWavy, bBlur, bBumpMap, bCloudWavy, bDirtyShadows, bEnvironment, bFakeBackdrop, bGouraud, bHighLedge, bHighShadowDetail, bInvisible, bLowShadowDetail, bMasked, bMirrored, bModulate, bNoMerge, bNoSmooth, bNoTile, bNotSolid, bParametric, bPortal, bRealtime, bSemisolid, bSmallWavy, bSpecialLit, bTransparent, bTwoSided, BumpMap, bUnlit, bWaterWavy, bX2, bX3, bX4, bX5, bX6, bX7, DetailTexture, Diffuse, DrawScale, FootstepSound, Friction, HitSound, MacroTexture, MaxFrameRate, MinFrameRate, MipMult, Mips, PrimeCount, PrimeCurrent, Specular

Enumerations Summary
WDrop
DROP_FixedDepth, DROP_PhaseSpot, DROP_ShallowSpot, DROP_HalfAmpl, DROP_RandomMover, DROP_FixedRandomSpot, DROP_WhirlyThing, DROP_BigWhirly, DROP_HorizontalLine, DROP_VerticalLine, DROP_DiagonalLine1, DROP_DiagonalLine2, DROP_HorizontalOsc, DROP_VerticalOsc, DROP_DiagonalOsc1, DROP_DiagonalOsc2, DROP_RainDrops, DROP_AreaClamp, DROP_LeakyTap, DROP_DrippyTap,

Structures Summary
ADrop
Type, Depth, X, Y, ByteA, ByteB, ByteC, ByteD


Variables Detail

Drops[256] Source code

var ADrop Drops[256];

NumDrops Source code

var int NumDrops;

OldWaveAmp Source code

var transient int OldWaveAmp;

RenderTable[1028] Source code

var transient byte RenderTable[1028];

SourceFields Source code

var transient int SourceFields;

WaterParity Source code

var transient byte WaterParity;

WaterTable[1536] Source code

var transient byte WaterTable[1536];

WaterPaint

DropType Source code

var(WaterPaint) WDrop DropType;

FX_Amplitude Source code

var(WaterPaint) byte FX_Amplitude;

FX_Depth Source code

var(WaterPaint) byte FX_Depth;

FX_Frequency Source code

var(WaterPaint) byte FX_Frequency;

FX_Phase Source code

var(WaterPaint) byte FX_Phase;

FX_Radius Source code

var(WaterPaint) byte FX_Radius;

FX_Size Source code

var(WaterPaint) byte FX_Size;

FX_Speed Source code

var(WaterPaint) byte FX_Speed;

FX_Time Source code

var(WaterPaint) byte FX_Time;

WaveAmp Source code

var(WaterPaint) byte WaveAmp;


Enumerations Detail

WDrop Source code

enum WDrop
{
DROP_FixedDepth, DROP_PhaseSpot, DROP_ShallowSpot, DROP_HalfAmpl, DROP_RandomMover, DROP_FixedRandomSpot, DROP_WhirlyThing, DROP_BigWhirly, DROP_HorizontalLine, DROP_VerticalLine, DROP_DiagonalLine1, DROP_DiagonalLine2, DROP_HorizontalOsc, DROP_VerticalOsc, DROP_DiagonalOsc1, DROP_DiagonalOsc2, DROP_RainDrops, DROP_AreaClamp, DROP_LeakyTap, DROP_DrippyTap,
};


Structures Detail

ADrop Source code

struct ADrop
{
var byte ByteA;
var byte ByteB;
var byte ByteC;
var byte ByteD;
var byte Depth;
var WDrop Type;
var byte X;
var byte Y;
};



Defaultproperties

defaultproperties
{
}

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Creation time: Sun 21/2/2010 23:49:50.448 - Created with UnCodeX