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Engine.ZoneInfo

Extends
Info
Modifiers
intrinsic

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo

Direct Known Subclasses:

CloudZone, LavaZone, LevelInfo, NitrogenZone, SkyZoneInfo, SlimeZone, TarZone, TeleporterZone, ToggleZoneInfo, WarpZoneInfo, WaterZone

Variables Summary
intNumCarcasses
skyzoneinfoSkyZone
intZonePlayerCount
LocationStrings
string[64]LocationStrings[4]
string[64]ZoneName
Reverb
boolbRaytraceReverb
boolbReverbZone
intCutoffHz
byteDelay[6]
byteGain[6]
byteMasterGain
floatSpeedOfSound
ZoneInfo
boolbDestructive
boolbFogZone
boolbGravityZone
boolbKillZone
boolbNeutralZone
boolbNoInventory
boolbPainZone
boolbWaterZone
intDamagePerSec
string[64]DamageString
nameDamageType
class<actor>EntryActor
soundEntrySound
class<actor>ExitActor
soundExitSound
intMaxCarcasses
floatZoneFluidFriction
vectorZoneGravity
floatZoneGroundFriction
nameZonePlayerEvent
nameZoneTag
floatZoneTerminalVelocity
vectorZoneVelocity
ZoneLight
byteAmbientBrightness
byteAmbientHue
byteAmbientSaturation
textureEnvironmentMap
colorFogColor
floatFogDistance
floatTexUPanSpeed
floatTexVPanSpeed
vectorViewFlash
vectorViewFog
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
event ActorEntered (actor Other)
event ActorLeaving (actor Other)
function PreBeginPlay ()
function Trigger (actor Other, pawn EventInstigator)
function ZoneActors (class<actor> BaseClass, out actor Actor)
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

NumCarcasses Source code

var int NumCarcasses;

SkyZone Source code

var skyzoneinfo SkyZone;

ZonePlayerCount Source code

var int ZonePlayerCount;

LocationStrings

LocationStrings[4] Source code

var(LocationStrings) localized string[64] LocationStrings[4];

ZoneName Source code

var(LocationStrings) localized string[64] ZoneName;

Reverb

bRaytraceReverb Source code

var(Reverb) bool bRaytraceReverb;

bReverbZone Source code

var(Reverb) bool bReverbZone;

CutoffHz Source code

var(Reverb) int CutoffHz;

Delay[6] Source code

var(Reverb) byte Delay[6];

Gain[6] Source code

var(Reverb) byte Gain[6];

MasterGain Source code

var(Reverb) byte MasterGain;

SpeedOfSound Source code

var(Reverb) float SpeedOfSound;

ZoneInfo

bDestructive Source code

var(ZoneInfo) bool bDestructive;

bFogZone Source code

var(ZoneInfo) const bool bFogZone;

bGravityZone Source code

var(ZoneInfo) bool bGravityZone;

bKillZone Source code

var(ZoneInfo) const bool bKillZone;

bNeutralZone Source code

var(ZoneInfo) const bool bNeutralZone;

bNoInventory Source code

var(ZoneInfo) bool bNoInventory;

bPainZone Source code

var(ZoneInfo) bool bPainZone;

bWaterZone Source code

var(ZoneInfo) const bool bWaterZone;

DamagePerSec Source code

var(ZoneInfo) int DamagePerSec;

DamageString Source code

var(ZoneInfo) localized string[64] DamageString;

DamageType Source code

var(ZoneInfo) name DamageType;

EntryActor Source code

var(ZoneInfo) class<actor> EntryActor;

EntrySound Source code

var(ZoneInfo) sound EntrySound;

ExitActor Source code

var(ZoneInfo) class<actor> ExitActor;

ExitSound Source code

var(ZoneInfo) sound ExitSound;

MaxCarcasses Source code

var(ZoneInfo) int MaxCarcasses;

ZoneFluidFriction Source code

var(ZoneInfo) float ZoneFluidFriction;

ZoneGravity Source code

var(ZoneInfo) vector ZoneGravity;

ZoneGroundFriction Source code

var(ZoneInfo) float ZoneGroundFriction;

ZonePlayerEvent Source code

var(ZoneInfo) name ZonePlayerEvent;

ZoneTag Source code

var(ZoneInfo) name ZoneTag;

ZoneTerminalVelocity Source code

var(ZoneInfo) float ZoneTerminalVelocity;

ZoneVelocity Source code

var(ZoneInfo) vector ZoneVelocity;

ZoneLight

AmbientBrightness Source code

var(ZoneLight) byte AmbientBrightness;

AmbientHue Source code

var(ZoneLight) byte AmbientHue;

AmbientSaturation Source code

var(ZoneLight) byte AmbientSaturation;

EnvironmentMap Source code

var(ZoneLight) const texture EnvironmentMap;

FogColor Source code

var(ZoneLight) color FogColor;

FogDistance Source code

var(ZoneLight) float FogDistance;

TexUPanSpeed Source code

var(ZoneLight) float TexUPanSpeed;

TexVPanSpeed Source code

var(ZoneLight) float TexVPanSpeed;

ViewFlash Source code

var(ZoneLight) vector ViewFlash;

ViewFog Source code

var(ZoneLight) vector ViewFog;


Functions Detail

ActorEntered Source code

event ActorEntered ( actor Other )

ActorLeaving Source code

event ActorLeaving ( actor Other )

PreBeginPlay Source code

simulated function PreBeginPlay ( )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )

ZoneActors Source code

intrinsic(308) final iterator function ZoneActors ( class<actor> BaseClass, out actor Actor )


Defaultproperties

defaultproperties
{
     ZoneGravity=(Z=-950.000000)
     ZoneGroundFriction=4.000000
     ZoneFluidFriction=1.200000
     ZoneTerminalVelocity=2500.000000
     MaxCarcasses=3
     AmbientSaturation=255
     TexUPanSpeed=1.000000
     TexVPanSpeed=1.000000
     SpeedOfSound=8000.000000
     MasterGain=100
     CutoffHz=6000
     Delay(0)=20
     Delay(1)=34
     Gain(0)=150
     Gain(1)=70
     bStatic=True
     bNoDelete=True
     Texture=Texture'Engine.S_ZoneInfo'
     bAlwaysRelevant=True
}

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Creation time: Sun 21/2/2010 23:49:50.557 - Created with UnCodeX