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Engine.TriggerLight

Extends
Light

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Light
      |   
      +-- Engine.TriggerLight

Variables Summary
floatAlpha
floatDirection
floatInitialBrightness
floatpoundTime
actorSavedTrigger
TriggerLight
boolbDelayFullOn
boolbInitiallyOn
floatChangeTime
floatRemainOnTime
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function BeginPlay ()
function Tick (float DeltaTime)
function Timer ()
TriggerPound
function Trigger (actor Other, pawn EventInstigator)
TriggerControl
function Trigger (actor Other, pawn EventInstigator)
TriggerPound
function Trigger (actor Other, pawn EventInstigator)
TriggerToggle
function Trigger (actor Other, pawn EventInstigator)
TriggerTurnsOff
function Trigger (actor Other, pawn EventInstigator)
TriggerTurnsOn
function UnTrigger (actor Other, pawn EventInstigator)
TriggerControl
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [

States Summary
TriggerControl Source code
state TriggerControl
Trigger, UnTrigger
TriggerPound Source code
state TriggerPound
Timer, Trigger
TriggerToggle Source code
state TriggerToggle
Trigger
TriggerTurnsOff Source code
state TriggerTurnsOff
Trigger
TriggerTurnsOn Source code
state TriggerTurnsOn
Trigger


Variables Detail

Alpha Source code

var float Alpha;

Direction Source code

var float Direction;

InitialBrightness Source code

var float InitialBrightness;

poundTime Source code

var float poundTime;

SavedTrigger Source code

var actor SavedTrigger;

TriggerLight

bDelayFullOn Source code

var(TriggerLight) bool bDelayFullOn;

bInitiallyOn Source code

var(TriggerLight) bool bInitiallyOn;

ChangeTime Source code

var(TriggerLight) float ChangeTime;

RemainOnTime Source code

var(TriggerLight) float RemainOnTime;


Functions Detail

BeginPlay Source code

function BeginPlay ( )

Tick Source code

function Tick ( float DeltaTime )

Timer TriggerPound Source code

function Timer ( )

Trigger TriggerControl Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger TriggerPound Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger TriggerToggle Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger TriggerTurnsOff Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger TriggerTurnsOn Source code

function Trigger ( actor Other, pawn EventInstigator )

UnTrigger TriggerControl Source code

function UnTrigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
     bStatic=False
     bHidden=False
     bMovable=True
}

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Creation time: Sun 21/2/2010 23:49:49.964 - Created with UnCodeX