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Engine.Texture

Extends
Bitmap
Modifiers
safereplace intrinsic

Core.Object
|   
+-- Engine.Bitmap
   |   
   +-- Engine.Texture

Direct Known Subclasses:

FractalTexture

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
floatAccumulator
textureAnimCurrent
boolbBlur
boolbBumpMap
boolbDirtyShadows
boolbGouraud
boolbHighLedge
boolbHighShadowDetail
boolbInvisible
boolbLowShadowDetail
boolbMasked
boolbMirrored
boolbNoMerge
boolbNoTile
boolbNotSolid
boolbParametric
boolbPortal
boolbRealtime
boolbSemisolid
boolbSpecialLit
boolbX2
boolbX3
boolbX4
boolbX5
boolbX6
boolbX7
dynamicarrayMips
bytePrimeCurrent
Animation
textureAnimNext
floatMaxFrameRate
floatMinFrameRate
bytePrimeCount
Surface
boolbAutoUPan
boolbAutoVPan
boolbBigWavy
boolbCloudWavy
boolbEnvironment
boolbFakeBackdrop
boolbModulate
boolbNoSmooth
boolbSmallWavy
boolbTransparent
boolbTwoSided
boolbUnlit
boolbWaterWavy
Texture
floatAlpha
textureBumpMap
textureDetailTexture
floatDiffuse
floatDrawScale
soundFootstepSound
floatFriction
soundHitSound
textureMacroTexture
floatMipMult
floatSpecular
Inherited Variables from Engine.Bitmap
Format, InternalTime[2], MaxColor, MipZero, Palette, UBits, UClamp, USize, VBits, VClamp, VSize
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Engine.Bitmap
ETextureFormat
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, DynamicArray, DynamicString, Guid, Plane, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, Abs, Asc, Atan, BeginState, Clamp, ClassIsChildOf, Cos, Disable, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetEnum, GetStateName, GotoState, InStr, IsInState, Len, Lerp, Log, Loge, LogStr, Max, Min, Rand, RandRange, ResetConfig, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, Tan, Warn, [, ^, ^^, |, ||, ~, ~=


Variables Detail

Accumulator Source code

var transient float Accumulator;

AnimCurrent Source code

var transient texture AnimCurrent;

bBlur Source code

var const bool bBlur;

bBumpMap Source code

var const bool bBumpMap;

bDirtyShadows Source code

var bool bDirtyShadows;

bGouraud Source code

var bool bGouraud;

bHighLedge Source code

var bool bHighLedge;

bHighShadowDetail Source code

var bool bHighShadowDetail;

bInvisible Source code

var bool bInvisible;

bLowShadowDetail Source code

var bool bLowShadowDetail;

bMasked Source code

var bool bMasked;

bMirrored Source code

var const bool bMirrored;

bNoMerge Source code

var bool bNoMerge;

bNoTile Source code

var const bool bNoTile;

bNotSolid Source code

var bool bNotSolid;

bParametric Source code

var const bool bParametric;

bPortal Source code

var bool bPortal;

bRealtime Source code

var const bool bRealtime;

bSemisolid Source code

var bool bSemisolid;

bSpecialLit Source code

var bool bSpecialLit;

bX2 Source code

var const bool bX2;

bX3 Source code

var const bool bX3;

bX4 Source code

var const bool bX4;

bX5 Source code

var const bool bX5;

bX6 Source code

var const bool bX6;

bX7 Source code

var const bool bX7;

Mips Source code

var transient const dynamicarray Mips;

PrimeCurrent Source code

var transient byte PrimeCurrent;

Animation

AnimNext Source code

var(Animation) texture AnimNext;

MaxFrameRate Source code

var(Animation) float MaxFrameRate;

MinFrameRate Source code

var(Animation) float MinFrameRate;

PrimeCount Source code

var(Animation) byte PrimeCount;

Surface

bAutoUPan Source code

var(Surface) bool bAutoUPan;

bAutoVPan Source code

var(Surface) bool bAutoVPan;

bBigWavy Source code

var(Surface) bool bBigWavy;

bCloudWavy Source code

var(Surface) bool bCloudWavy;

bEnvironment Source code

var(Surface) bool bEnvironment;

bFakeBackdrop Source code

var(Surface) bool bFakeBackdrop;

bModulate Source code

var(Surface) bool bModulate;

bNoSmooth Source code

var(Surface) bool bNoSmooth;

bSmallWavy Source code

var(Surface) bool bSmallWavy;

bTransparent Source code

var(Surface) bool bTransparent;

bTwoSided Source code

var(Surface) bool bTwoSided;

bUnlit Source code

var(Surface) bool bUnlit;

bWaterWavy Source code

var(Surface) bool bWaterWavy;

Texture

Alpha Source code

var(Texture) float Alpha;

BumpMap Source code

var(Texture) texture BumpMap;

DetailTexture Source code

var(Texture) texture DetailTexture;

Diffuse Source code

var(Texture) float Diffuse;

DrawScale Source code

var(Texture) float DrawScale;

FootstepSound Source code

var(Texture) sound FootstepSound;

Friction Source code

var(Texture) float Friction;

HitSound Source code

var(Texture) sound HitSound;

MacroTexture Source code

var(Texture) texture MacroTexture;

MipMult Source code

var(Texture) float MipMult;

Specular Source code

var(Texture) float Specular;


Defaultproperties

defaultproperties
{
     Diffuse=1.000000
     Specular=1.000000
     DrawScale=1.000000
     Friction=1.000000
     MipMult=1.000000
}

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Creation time: Sun 21/2/2010 23:49:49.730 - Created with UnCodeX