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Engine.SpecialEvent

Extends
Triggers

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.SpecialEvent

Variables Summary
SpecialEvent
boolbBroadcast
boolbPlayerViewRot
intDamage
string[64]DamageString
nameDamageType
string[80]Message
soundSound
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function Trigger (actor Other, pawn EventInstigator)
function Trigger (actor Other, pawn EventInstigator)
DamageInstigator
function Trigger (actor Other, pawn EventInstigator)
KillInstigator
function Trigger (actor Other, pawn EventInstigator)
PlayAmbientSoundEffect
function Trigger (actor Other, pawn EventInstigator)
PlayerPath
function Trigger (actor Other, pawn EventInstigator)
PlayersPlaySoundEffect
function Trigger (actor Other, pawn EventInstigator)
PlaySoundEffect
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [

States Summary
DamageInstigator Source code
state DamageInstigator
Trigger
DisplayMessage Source code
state DisplayMessage
KillInstigator Source code
state KillInstigator
Trigger
PlayAmbientSoundEffect Source code
state PlayAmbientSoundEffect
Trigger
PlayerPath Source code
state PlayerPath
Trigger
PlayersPlaySoundEffect Source code
state PlayersPlaySoundEffect
Trigger
PlaySoundEffect Source code
state PlaySoundEffect
Trigger


Variables Detail

SpecialEvent

bBroadcast Source code

var(SpecialEvent) bool bBroadcast;

bPlayerViewRot Source code

var(SpecialEvent) bool bPlayerViewRot;

Damage Source code

var(SpecialEvent) int Damage;

DamageString Source code

var(SpecialEvent) localized string[64] DamageString;

DamageType Source code

var(SpecialEvent) name DamageType;

Message Source code

var(SpecialEvent) localized string[80] Message;

Sound Source code

var(SpecialEvent) sound Sound;


Functions Detail

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger DamageInstigator Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger KillInstigator Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger PlayAmbientSoundEffect Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger PlayerPath Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger PlayersPlaySoundEffect Source code

function Trigger ( actor Other, pawn EventInstigator )

Trigger PlaySoundEffect Source code

function Trigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
     Texture=Texture'Engine.S_SpecialEvent'
}

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Creation time: Sun 21/2/2010 23:49:49.403 - Created with UnCodeX