Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.NavigationPoint

Extends
Actor
Modifiers
intrinsic

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint

Direct Known Subclasses:

AlarmPoint, AmbushPoint, ButtonMarker, HomeBase, InventorySpot, LiftCenter, LiftExit, PathNode, PatrolPoint, PlayerStart, QueenDest, SpawnPoint, Teleporter, Transporter, TriggerMarker, WarpZoneMarker

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
boolbEndPoint
boolbEndPointOnly
intbestPathWeight
boolbSpecialCost
intcost
NavigationPointnextNavigationPoint
NavigationPointnextOrdered
intPaths[16]
NavigationPointpreviousPath
NavigationPointprevOrdered
intPrunedPaths[16]
actorrouteCache
NavigationPointstartPath
booltaken
intupstreamPaths[16]
intvisitedWeight
NavigationPointVisNoReachPaths[16]
NavigationPoint
boolbOneWayPath
boolbPlayerOnly
intExtraCost
nameownerTeam
bytePathDescription
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
Inherited Structures from Engine.Actor
PointRegion
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, DynamicArray, DynamicString, Guid, Plane, Rotator, Scale, Vector

Functions Summary
eventbool Accept (actor Incoming)
function describeSpec (int iSpec, out Actor Start, out Actor End, out int ReachFlags, out int Distance)
function PlayTeleportEffect (actor Incoming, bool bOut)
function PostBeginPlay ()
eventint SpecialCost (Pawn Seeker)
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [
Inherited Functions from Core.Object
!, !=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, Abs, Asc, Atan, BeginState, Clamp, ClassIsChildOf, Cos, Disable, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetEnum, GetStateName, GotoState, InStr, IsInState, Len, Lerp, Log, Loge, LogStr, Max, Min, Rand, RandRange, ResetConfig, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, Tan, Warn, [, ^, ^^, |, ||, ~, ~=


Variables Detail

bEndPoint Source code

var bool bEndPoint;

bEndPointOnly Source code

var bool bEndPointOnly;

bestPathWeight Source code

var const int bestPathWeight;

bSpecialCost Source code

var bool bSpecialCost;

cost Source code

var int cost;

nextNavigationPoint Source code

var const NavigationPoint nextNavigationPoint;

nextOrdered Source code

var const NavigationPoint nextOrdered;

Paths[16] Source code

var int Paths[16];

previousPath Source code

var const NavigationPoint previousPath;

prevOrdered Source code

var const NavigationPoint prevOrdered;

PrunedPaths[16] Source code

var int PrunedPaths[16];

routeCache Source code

var actor routeCache;

startPath Source code

var const NavigationPoint startPath;

taken Source code

var bool taken;

upstreamPaths[16] Source code

var int upstreamPaths[16];

visitedWeight Source code

var int visitedWeight;

VisNoReachPaths[16] Source code

var NavigationPoint VisNoReachPaths[16];

NavigationPoint

bOneWayPath Source code

var(NavigationPoint) bool bOneWayPath;

bPlayerOnly Source code

var(NavigationPoint) bool bPlayerOnly;

ExtraCost Source code

var(NavigationPoint) int ExtraCost;

ownerTeam Source code

var(NavigationPoint) name ownerTeam;

PathDescription Source code

var(NavigationPoint) byte PathDescription;


Functions Detail

Accept Source code

event bool Accept ( actor Incoming )

describeSpec Source code

intrinsic(519) final function describeSpec ( int iSpec, out Actor Start, out Actor End, out int ReachFlags, out int Distance )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut )

PostBeginPlay Source code

function PostBeginPlay ( )

SpecialCost Source code

event int SpecialCost ( Pawn Seeker )


Defaultproperties

defaultproperties
{
     upstreamPaths(0)=-1
     upstreamPaths(1)=-1
     upstreamPaths(2)=-1
     upstreamPaths(3)=-1
     upstreamPaths(4)=-1
     upstreamPaths(5)=-1
     upstreamPaths(6)=-1
     upstreamPaths(7)=-1
     upstreamPaths(8)=-1
     upstreamPaths(9)=-1
     upstreamPaths(10)=-1
     upstreamPaths(11)=-1
     upstreamPaths(12)=-1
     upstreamPaths(13)=-1
     upstreamPaths(14)=-1
     upstreamPaths(15)=-1
     Paths(0)=-1
     Paths(1)=-1
     Paths(2)=-1
     Paths(3)=-1
     Paths(4)=-1
     Paths(5)=-1
     Paths(6)=-1
     Paths(7)=-1
     Paths(8)=-1
     Paths(9)=-1
     Paths(10)=-1
     Paths(11)=-1
     Paths(12)=-1
     Paths(13)=-1
     Paths(14)=-1
     Paths(15)=-1
     PrunedPaths(0)=-1
     PrunedPaths(1)=-1
     PrunedPaths(2)=-1
     PrunedPaths(3)=-1
     PrunedPaths(4)=-1
     PrunedPaths(5)=-1
     PrunedPaths(6)=-1
     PrunedPaths(7)=-1
     PrunedPaths(8)=-1
     PrunedPaths(9)=-1
     PrunedPaths(10)=-1
     PrunedPaths(11)=-1
     PrunedPaths(12)=-1
     PrunedPaths(13)=-1
     PrunedPaths(14)=-1
     PrunedPaths(15)=-1
     PathDescription=12
     bStatic=True
     bHidden=True
     bCollideWhenPlacing=True
     SoundVolume=0
     CollisionRadius=46.000000
     CollisionHeight=50.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Sun 21/2/2010 23:49:48.279 - Created with UnCodeX