Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.LevelInfo

Extends
ZoneInfo
Modifiers
intrinsic

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Engine.LevelInfo

Variables Summary
intAIProfile[8]
floatAvgAITime
boolbBegunPlay
boolbHighDetailMode
boolbInternet
boolbNextItems
boolbNoCheating
boolbPlayersOnly
boolbStartup
string[32]ComputerName
intDay
intDayOfWeek
textureDefaultTexture
string[32]EngineVersion
GameInfoGame
intHour
intHubStackLevel
ELevelActionLevelAction
intMillisecond
intMinute
intMonth
NavigationPointNavigationPointList
ENetModeNetMode
floatNextSwitchCountdown
string[240]NextURL
string[32]Pauser
PawnPawnList
intSecond
floatTimeSeconds
intYear
Audio
byteCdTrack
floatPlayerDoppler
musicSong
byteSongSection
LevelInfo
string[64]Author
boolbHumansOnly
boolbLonePlayer
floatBrightness
class<gameinfo>DefaultGameType
string[64]IdealPlayerCount
string[64]LevelEnterText
string[64]LocalizedPkg
intRecommendedEnemies
intRecommendedTeammates
floatTimeDilation
string[64]Title
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bFogZone, bGravityZone, bKillZone, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, Gain[6], LocationStrings[4], MasterGain, MaxCarcasses, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneVelocity

Enumerations Summary
ELevelAction
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting
ENetMode
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client

Functions Summary
function ServerTravel (string[240] URL, bool bItems)
functionstring [ (] GetAddressURL()
functionstring [ (] GetLocalURL()
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, PreBeginPlay, Trigger, ZoneActors


Variables Detail

AIProfile[8] Source code

var int AIProfile[8];

AvgAITime Source code

var float AvgAITime;

bBegunPlay Source code

var bool bBegunPlay;

bHighDetailMode Source code

var bool bHighDetailMode;

bInternet Source code

var bool bInternet;

bNextItems Source code

var bool bNextItems;

bNoCheating Source code

var bool bNoCheating;

bPlayersOnly Source code

var bool bPlayersOnly;

bStartup Source code

var bool bStartup;

ComputerName Source code

var string[32] ComputerName;

Day Source code

var transient int Day;

DayOfWeek Source code

var transient int DayOfWeek;

DefaultTexture Source code

var texture DefaultTexture;

EngineVersion Source code

var string[32] EngineVersion;

Game Source code

var GameInfo Game;

Hour Source code

var transient int Hour;

HubStackLevel Source code

var int HubStackLevel;

LevelAction Source code

var ELevelAction LevelAction;

Millisecond Source code

var transient int Millisecond;

Minute Source code

var transient int Minute;

Month Source code

var transient int Month;

NavigationPointList Source code

var const NavigationPoint NavigationPointList;

NetMode Source code

var ENetMode NetMode;

NextSwitchCountdown Source code

var float NextSwitchCountdown;

NextURL Source code

var string[240] NextURL;

Pauser Source code

var string[32] Pauser;

PawnList Source code

var const Pawn PawnList;

Second Source code

var transient int Second;

TimeSeconds Source code

var float TimeSeconds;

Year Source code

var transient int Year;

Audio

CdTrack Source code

var(Audio) const byte CdTrack;

PlayerDoppler Source code

var(Audio) float PlayerDoppler;

Song Source code

var(Audio) const music Song;

SongSection Source code

var(Audio) const byte SongSection;

LevelInfo

Author Source code

var(LevelInfo) string[64] Author;

bHumansOnly Source code

var(LevelInfo) bool bHumansOnly;

bLonePlayer Source code

var(LevelInfo) bool bLonePlayer;

Brightness Source code

var(LevelInfo) float Brightness;

DefaultGameType Source code

var(LevelInfo) class<gameinfo> DefaultGameType;

IdealPlayerCount Source code

var(LevelInfo) localized string[64] IdealPlayerCount;

LevelEnterText Source code

var(LevelInfo) localized string[64] LevelEnterText;

LocalizedPkg Source code

var(LevelInfo) string[64] LocalizedPkg;

RecommendedEnemies Source code

var(LevelInfo) int RecommendedEnemies;

RecommendedTeammates Source code

var(LevelInfo) int RecommendedTeammates;

TimeDilation Source code

var(LevelInfo) float TimeDilation;

Title Source code

var(LevelInfo) localized string[64] Title;


Enumerations Detail

ELevelAction Source code

enum ELevelAction
{
LEVACT_None, LEVACT_Loading, LEVACT_Saving, LEVACT_Connecting
};

ENetMode Source code

enum ENetMode
{
NM_Standalone, NM_DedicatedServer, NM_ListenServer, NM_Client
};


Functions Detail

ServerTravel Source code

function ServerTravel ( string[240] URL, bool bItems )

[ Source code

intrinsic function string [ ( ] GetAddressURL( )

[ Source code

intrinsic function string [ ( ] GetLocalURL( )


Defaultproperties

defaultproperties
{
     TimeDilation=1.000000
     Title="Untitled"
     bHighDetailMode=True
     CdTrack=255
     Brightness=1.000000
     DefaultTexture=Texture'Engine.DefaultTexture'
     bHiddenEd=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Sun 21/2/2010 23:49:47.889 - Created with UnCodeX