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Engine.GameInfo

Extends
Info
Modifiers
intrinsic

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo

Direct Known Subclasses:

UnrealGameInfo

Variables Summary
boolbCanChangeSkin
boolbLowGore
boolbVeryLowGore
string[16]DefaultPlayerName
nameDefaultPlayerState
byteDifficulty
string[255]EnteredMessage
string[255]FailedPlaceMessage
string[255]FailedSpawnMessage
string[32]GameName
GameReplicationInfoGameReplicationInfo
intItemGoals
intKillGoals
string[255]LeftMessage
string[128]MaxedOutMessage
string[255]NameChangedMessage
string[128]NeedPassword
intNumPlayers
intNumSpectators
ScoreboardScores
intSecretGoals
intSentText
floatStartTime
string[64]SwitchLevelMessage
class<ZoneInfo>WaterZoneType
string[128]WrongPassword
GameInfo
string[32]AdminPassword
floatAutoAim
boolbClassicDeathmessages
boolbCoopWeaponMode
string[15]BeaconName
boolbHumansOnly
boolbMuteSpectators
boolbNoCheating
boolbNoMonsters
boolbPauseable
boolbRestartLevel
boolbTeamGame
class<playerpawn>DefaultPlayerClass
class<weapon>DefaultWeapon
class<menu>GameMenuType
string[32]GamePassword
class<GameReplicationInfo>GameReplicationInfoClass
floatGameSpeed
class<hud>HUDType
class<MapList>MapListType
string[16]MapPrefix
intMaxPlayers
intMaxSpectators
class<scoreboard>ScoreBoardType
string[64]SpecialDamageString
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
event AcceptInventory (pawn PlayerPawn)
functionbool AddBot ()
function AddDefaultInventory (pawn PlayerPawn)
functionbool AllowsBroadcast (actor broadcaster, int Len)
functionbool CanSpectate (pawn Viewer, actor ViewTarget)
function ChangeName (Pawn Other, coerce string[20] S, bool bNameChange)
functionbool ChangeTeam (Pawn Other, int N)
event DetailChange ()
function DiscardInventory (Pawn Other)
function EndGame ()
functionNavigationPoint FindPlayerStart (byte Team, optional string[32] incomingName)
event GetBeaconText (out string[240] Result)
functionint GetIntOption (string[120] Options, string[32] ParseString, int CurrentValue)
function GetKeyValue (string[64] Pair, out string[64] Key, out string[64] Value)
function GetRules (out string[255] ResultSet)
functionbool GrabOption (out string[120] Options, out string[64] Result)
functionbool HasOption (string[120] Options, string[32] InKey)
event InitGame (string[200] Options, out string[55] Error)
function InitGameReplicationInfo ()
functionbool IsRelevant (actor Other)
function Killed (pawn killer, pawn Other, name damageType)
eventplayerpawn Login (string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass)
function Logout (pawn Exiting)
functionbool PickupQuery (Pawn Other, Inventory item)
functionfloat PlayerJumpZScaling ()
function PlaySpawnEffect (inventory Inv)
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound)
function PostBeginPlay ()
function PreBeginPlay ()
event PreLogin (string[120] Options, out string[80] Error)
function ProcessServerTravel (string[240] URL, bool bItems)
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
function ResetGame ()
function RestartGame ()
functionbool RestartPlayer (pawn aPlayer)
function ScoreEvent (name EventName, actor EventActor, pawn InstigatedBy)
function ScoreKill (pawn Killer, pawn Other)
function SendPlayer (PlayerPawn aPlayer, string[64] URL)
function SetGameSpeed (Float T)
functionbool ShouldRespawn (actor Other)
function StartPlayer (PlayerPawn Other)
function Timer ()
functionstring [ (] ParseOption( string[120] Options, string[32] InKey)
functionstring [ (] KillMessage( name damageType, pawn Other)
functionstring [ (] PlayerKillMessage(name damageType, pawn Other)
functionstring [ (] CreatureKillMessage(name damageType, pawn Other)
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Variables Detail

bCanChangeSkin Source code

var bool bCanChangeSkin;
Allow player to change skins in game.

bLowGore Source code

var globalconfig bool bLowGore;

bVeryLowGore Source code

var globalconfig bool bVeryLowGore;

DefaultPlayerName Source code

var localized string[16] DefaultPlayerName;

DefaultPlayerState Source code

var name DefaultPlayerState;

Difficulty Source code

var byte Difficulty;

EnteredMessage Source code

var localized string[255] EnteredMessage;

FailedPlaceMessage Source code

var localized string[255] FailedPlaceMessage;

FailedSpawnMessage Source code

var localized string[255] FailedSpawnMessage;

GameName Source code

var localized string[32] GameName;

GameReplicationInfo Source code

var GameReplicationInfo GameReplicationInfo;

ItemGoals Source code

var int ItemGoals;

KillGoals Source code

var int KillGoals;

LeftMessage Source code

var localized string[255] LeftMessage;

MaxedOutMessage Source code

var localized string[128] MaxedOutMessage;

NameChangedMessage Source code

var localized string[255] NameChangedMessage;

NeedPassword Source code

var localized string[128] NeedPassword;

NumPlayers Source code

var int NumPlayers;

NumSpectators Source code

var int NumSpectators;

Scores Source code

var Scoreboard Scores;

SecretGoals Source code

var int SecretGoals;

SentText Source code

var int SentText;

StartTime Source code

var float StartTime;

SwitchLevelMessage Source code

var localized string[64] SwitchLevelMessage;

WaterZoneType Source code

var class<ZoneInfo> WaterZoneType;

WrongPassword Source code

var localized string[128] WrongPassword;

GameInfo

AdminPassword Source code

var(GameInfo) private globalconfig string[32] AdminPassword;

AutoAim Source code

var(GameInfo) globalconfig float AutoAim;
How much autoaiming to do (1=none, 0 = always).

bClassicDeathmessages Source code

var(GameInfo) config bool bClassicDeathmessages;

bCoopWeaponMode Source code

var(GameInfo) config bool bCoopWeaponMode;

BeaconName Source code

var(GameInfo) string[15] BeaconName;
Identifying string used for finding LAN servers.

bHumansOnly Source code

var(GameInfo) config bool bHumansOnly;

bMuteSpectators Source code

var(GameInfo) globalconfig bool bMuteSpectators;

bNoCheating Source code

var(GameInfo) globalconfig bool bNoCheating;

bNoMonsters Source code

var(GameInfo) config bool bNoMonsters;

bPauseable Source code

var(GameInfo) bool bPauseable;

bRestartLevel Source code

var(GameInfo) bool bRestartLevel;

bTeamGame Source code

var(GameInfo) bool bTeamGame;

DefaultPlayerClass Source code

var(GameInfo) class<playerpawn> DefaultPlayerClass;

DefaultWeapon Source code

var(GameInfo) class<weapon> DefaultWeapon;

GameMenuType Source code

var(GameInfo) class<menu> GameMenuType;

GamePassword Source code

var(GameInfo) private globalconfig string[32] GamePassword;

GameReplicationInfoClass Source code

var(GameInfo) class<GameReplicationInfo> GameReplicationInfoClass;

GameSpeed Source code

var(GameInfo) float GameSpeed;

HUDType Source code

var(GameInfo) class<hud> HUDType;

MapListType Source code

var(GameInfo) class<MapList> MapListType;

MapPrefix Source code

var(GameInfo) string[16] MapPrefix;

MaxPlayers Source code

var(GameInfo) globalconfig int MaxPlayers;

MaxSpectators Source code

var(GameInfo) globalconfig int MaxSpectators;

ScoreBoardType Source code

var(GameInfo) class<scoreboard> ScoreBoardType;

SpecialDamageString Source code

var(GameInfo) string[64] SpecialDamageString;


Functions Detail

AcceptInventory Source code

event AcceptInventory ( pawn PlayerPawn )

AddBot Source code

function bool AddBot ( )

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn )

AllowsBroadcast Source code

function bool AllowsBroadcast ( actor broadcaster, int Len )

CanSpectate Source code

function bool CanSpectate ( pawn Viewer, actor ViewTarget )

ChangeName Source code

function ChangeName ( Pawn Other, coerce string[20] S, bool bNameChange )

ChangeTeam Source code

function bool ChangeTeam ( Pawn Other, int N )

DetailChange Source code

event DetailChange ( )

DiscardInventory Source code

function DiscardInventory ( Pawn Other )

EndGame Source code

function EndGame ( )

FindPlayerStart Source code

function NavigationPoint FindPlayerStart ( byte Team, optional string[32] incomingName )

GetBeaconText Source code

event GetBeaconText ( out string[240] Result )

GetIntOption Source code

function int GetIntOption ( string[120] Options, string[32] ParseString, int CurrentValue )

GetKeyValue Source code

function GetKeyValue ( string[64] Pair, out string[64] Key, out string[64] Value )

GetRules Source code

function GetRules ( out string[255] ResultSet )

GrabOption Source code

function bool GrabOption ( out string[120] Options, out string[64] Result )

HasOption Source code

function bool HasOption ( string[120] Options, string[32] InKey )

InitGame Source code

event InitGame ( string[200] Options, out string[55] Error )

InitGameReplicationInfo Source code

function InitGameReplicationInfo ( )

IsRelevant Source code

function bool IsRelevant ( actor Other )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType )

Login Source code

event playerpawn Login ( string[32] Portal, string[120] Options, out string[80] Error, class<playerpawn> SpawnClass )

Logout Source code

function Logout ( pawn Exiting )

PickupQuery Source code

function bool PickupQuery ( Pawn Other, Inventory item )

PlayerJumpZScaling Source code

function float PlayerJumpZScaling ( )

PlaySpawnEffect Source code

function PlaySpawnEffect ( inventory Inv )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound )

PostBeginPlay Source code

function PostBeginPlay ( )

PreBeginPlay Source code

function PreBeginPlay ( )

PreLogin Source code

event PreLogin ( string[120] Options, out string[80] Error )

ProcessServerTravel Source code

function ProcessServerTravel ( string[240] URL, bool bItems )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy )

ResetGame Source code

function ResetGame ( )

RestartGame Source code

function RestartGame ( )

RestartPlayer Source code

function bool RestartPlayer ( pawn aPlayer )

ScoreEvent Source code

function ScoreEvent ( name EventName, actor EventActor, pawn InstigatedBy )

ScoreKill Source code

function ScoreKill ( pawn Killer, pawn Other )

SendPlayer Source code

function SendPlayer ( PlayerPawn aPlayer, string[64] URL )

SetGameSpeed Source code

function SetGameSpeed ( Float T )

ShouldRespawn Source code

function bool ShouldRespawn ( actor Other )

StartPlayer Source code

function StartPlayer ( PlayerPawn Other )

Timer Source code

function Timer ( )

[ Source code

function string [ ( ] ParseOption( string[120] Options, string[32] InKey )

[ Source code

function string [ ( ] KillMessage( name damageType, pawn Other )

[ Source code

function string [ ( ] PlayerKillMessage(name damageType, pawn Other )

[ Source code

function string [ ( ] CreatureKillMessage(name damageType, pawn Other )


Defaultproperties

defaultproperties
{
     Difficulty=1
     bRestartLevel=True
     bPauseable=True
     bClassicDeathmessages=True
     bCanChangeSkin=True
     bNoCheating=True
     AutoAim=0.930000
     GameSpeed=1.000000
     MaxSpectators=2
     SwitchLevelMessage="Switching Levels"
     DefaultPlayerName="Player"
     LeftMessage=" left the game."
     FailedSpawnMessage="Failed to spawn player actor"
     FailedPlaceMessage="Could not find starting spot (level might need a 'PlayerStart' actor)"
     NameChangedMessage="Name changed to "
     EnteredMessage=" entered the game."
     GameName="Game"
     MaxedOutMessage="Server is already at capacity."
     WrongPassword="The password you entered is incorrect."
     NeedPassword="You need to enter a password to join this game."
     MaxPlayers=16
     DefaultPlayerState=PlayerWalking
}

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Creation time: Sun 21/2/2010 23:49:47.421 - Created with UnCodeX