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Engine.Decoration

Extends
Actor
Modifiers
abstract intrinsic

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration

Direct Known Subclasses:

Barrel, Book, Boulder, BubbleGenerator, Candle, Candle2, Cannon, Carcass, Chair, Chest, Cryopod, Dice, DripGenerator, EscapePod, Fan2, Flag1, Flag2, Flag3, InterpolatingObject, IntroShip, Knife, Lamp1, Lamp4, Lantern, Lantern2, MonkStatue, Moon, Panel, Plant1, Plant2, Plant3, Plant4, Plant5, Plant6, Plant7, Robot, ScaledSprite, Sconce, SeaWeed, Sign1, SludgeBarrel, SteelBarrel, SteelBox, Table, Tapestry1, Tree, Urn, Vase, Wire, WoodenBox

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
boolbBobbing
boolbPushSoundPlaying
boolbSplash
boolbWasCarried
intnumLandings
Decoration
boolbOnlyTriggerable
boolbPushable
class<inventory>content2
class<inventory>content3
class<inventory>contents
class<actor>EffectWhenDestroyed
soundEndPushSound
soundPushSound
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
Inherited Structures from Engine.Actor
PointRegion
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, DynamicArray, DynamicString, Guid, Plane, Rotator, Scale, Vector

Functions Summary
function BaseChange ()
function Bump (actor Other)
function Destroyed ()
function FollowHolder (Actor Other)
function Frag (class<fragment> FragType, vector Momentum, float DSize, int NumFrags)
function Landed (vector HitNormall)
function skinnedFrag (class<fragment> FragType, texture FragSkin, vector Momentum, float DSize, int NumFrags)
function Timer ()
function Trigger (actor Other, pawn EventInstigator)
function ZoneChange (ZoneInfo NewZone)
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [
Inherited Functions from Core.Object
!, !=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, Abs, Asc, Atan, BeginState, Clamp, ClassIsChildOf, Cos, Disable, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetEnum, GetStateName, GotoState, InStr, IsInState, Len, Lerp, Log, Loge, LogStr, Max, Min, Rand, RandRange, ResetConfig, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, Tan, Warn, [, ^, ^^, |, ||, ~, ~=


Variables Detail

bBobbing Source code

var bool bBobbing;

bPushSoundPlaying Source code

var bool bPushSoundPlaying;

bSplash Source code

var bool bSplash;

bWasCarried Source code

var bool bWasCarried;

numLandings Source code

var const int numLandings;

Decoration

bOnlyTriggerable Source code

var(Decoration) bool bOnlyTriggerable;

bPushable Source code

var(Decoration) bool bPushable;

content2 Source code

var(Decoration) class<inventory> content2;

content3 Source code

var(Decoration) class<inventory> content3;

contents Source code

var(Decoration) class<inventory> contents;

EffectWhenDestroyed Source code

var(Decoration) class<actor> EffectWhenDestroyed;

EndPushSound Source code

var(Decoration) sound EndPushSound;

PushSound Source code

var(Decoration) sound PushSound;


Functions Detail

BaseChange Source code

singular function BaseChange ( )

Bump Source code

function Bump ( actor Other )

Destroyed Source code

function Destroyed ( )

FollowHolder Source code

simulated function FollowHolder ( Actor Other )

Frag Source code

simulated function Frag ( class<fragment> FragType, vector Momentum, float DSize, int NumFrags )

Landed Source code

function Landed ( vector HitNormall )

skinnedFrag Source code

simulated function skinnedFrag ( class<fragment> FragType, texture FragSkin, vector Momentum, float DSize, int NumFrags )

Timer Source code

function Timer ( )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator )

ZoneChange Source code

singular function ZoneChange ( ZoneInfo NewZone )


Defaultproperties

defaultproperties
{
     bStatic=True
     bStasis=True
     Texture=None
     Mass=0.000000
}

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Creation time: Sun 21/2/2010 23:49:46.813 - Created with UnCodeX