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Engine.Carcass

Extends
Decoration
Modifiers
intrinsic

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass

Direct Known Subclasses:

CreatureCarcass, CreatureChunks

Variables Summary
boolbDecorative
boolbPlayerCarcass
boolbSlidingCarcass
PawnBugs
intCumulativeDamage
Carcass
boolbReducedHeight
byteflies
byterats
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function AddFliesAndRats ()
Dead
functionbool AllowChunk (int N, name A)
function BeginState ()
Dead
function CheckZoneCarcasses ()
Dead
function ChunkUp (int Damage)
function CreateReplacement ()
function Destroyed ()
function Initfor (actor Other)
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
function Timer ()
Dead
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [

States Summary
Dead Source code
state Dead
AddFliesAndRats, BeginState, CheckZoneCarcasses, Timer
Dying Source code
auto state Dying


Variables Detail

bDecorative Source code

var bool bDecorative;

bPlayerCarcass Source code

var bool bPlayerCarcass;

bSlidingCarcass Source code

var bool bSlidingCarcass;

Bugs Source code

var Pawn Bugs;

CumulativeDamage Source code

var int CumulativeDamage;

Carcass

bReducedHeight Source code

var(Carcass) bool bReducedHeight;

flies Source code

var(Carcass) byte flies;

rats Source code

var(Carcass) byte rats;


Functions Detail

AddFliesAndRats Dead Source code

function AddFliesAndRats ( )

AllowChunk Source code

static simulated function bool AllowChunk ( int N, name A )

BeginState Dead Source code

function BeginState ( )

CheckZoneCarcasses Dead Source code

function CheckZoneCarcasses ( )

ChunkUp Source code

function ChunkUp ( int Damage )

CreateReplacement Source code

function CreateReplacement ( )

Destroyed Source code

function Destroyed ( )

Initfor Source code

function Initfor ( actor Other )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )

Timer Dead Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     bDecorative=True
     bStatic=False
     bStasis=False
     Physics=PHYS_Falling
     LifeSpan=180.000000
     AnimSequence=Dead
     AnimFrame=0.900000
     DrawType=DT_Mesh
     Texture=Texture'Engine.S_Corpse'
     CollisionRadius=18.000000
     CollisionHeight=4.000000
     bCollideActors=True
     bCollideWorld=True
     bProjTarget=True
     Mass=180.000000
     Buoyancy=105.000000
}

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Creation time: Sun 21/2/2010 23:49:46.532 - Created with UnCodeX