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UnrealShare.UnrealMultiPlayerMenu


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//=============================================================================
// UnrealMultiPlayerMenu
//=============================================================================
class UnrealMultiPlayerMenu expands UnrealLongMenu;

function bool ProcessSelection()
{
    local Menu ChildMenu;

    ChildMenu = None;

    if ( Selection == 1 )
        ChildMenu = spawn(class'UnrealJoinGameMenu', owner);
    else if ( Selection == 2 )
        ChildMenu = spawn(class'UnrealServerMenu', owner);
    else
        ChildMenu = spawn(class'UnrealPlayerMenu', owner);

    if ( ChildMenu != None )
    {
        HUD(Owner).MainMenu = ChildMenu;
        ChildMenu.ParentMenu = self;
        ChildMenu.PlayerOwner = PlayerOwner;
    }
    return true;
}

function DrawMenu(canvas Canvas)
{
    local int StartX, StartY, Spacing;

    DrawBackGround(Canvas, False);
    
    Spacing = Clamp(0.1 * Canvas.ClipY, 16, 48);
    StartX = Max(40, 0.5 * Canvas.ClipX - 96);
    StartY = Max(8, 0.5 * (Canvas.ClipY - 5 * Spacing - 128));

    // draw text
    DrawList(Canvas, true, Spacing, StartX, StartY); 

    // Draw help panel
    if ( Canvas.ClipY > 300 )
        DrawHelpPanel(Canvas, StartY + MenuLength * Spacing + 16, 228);
    else
        DrawHelpPanel(Canvas, StartY + MenuLength * Spacing, 228);
}

defaultproperties
{
     MenuLength=3
     HelpMessage(1)="Join a network game."
     HelpMessage(2)="Set up and start a network game."
     HelpMessage(3)="Configure appearance, name, and team name."
     MenuList(1)="JOIN GAME"
     MenuList(2)="START GAME"
     MenuList(3)="PLAYER SETUP"
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:54.254 - Created with UnCodeX