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UnrealShare.Tree11


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//=============================================================================
// Tree11.
//=============================================================================
class Tree11 expands Tree;


#exec MESH IMPORT MESH=Tree11M ANIVFILE=MODELS\Tree17_a.3D DATAFILE=MODELS\Tree17_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Tree11M X=0 Y=220 Z=0 YAW=64 ROLL=-64
#exec MESH SEQUENCE MESH=Tree11M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Tree11M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JTree111 FILE=MODELS\Tree17.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Tree11M X=0.2 Y=0.2 Z=0.4
#exec MESHMAP SETTEXTURE MESHMAP=Tree11M NUM=1 TEXTURE=JTree111

defaultproperties
{
     Mesh=Mesh'UnrealShare.Tree11M'
     CollisionRadius=22.000000
     CollisionHeight=45.000000
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:54.005 - Created with UnCodeX