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UnrealShare.Shells


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//=============================================================================
// Shells.
//=============================================================================
class Shells expands Ammo;

#exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd"       GROUP="Pickups"

#exec MESH IMPORT MESH=ShellsM ANIVFILE=MODELS\aniv34.3D DATAFILE=MODELS\data34.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ShellsM X=0 Y=0 Z=-30 YAW=0
#exec MESH SEQUENCE MESH=ShellsM SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jshells1 FILE=MODELS\shells.PCX GROUP="Skins" FLAGS=2
#exec MESHMAP SCALE MESHMAP=ShellsM X=0.015 Y=0.015 Z=0.03
#exec MESHMAP SETTEXTURE MESHMAP=ShellsM NUM=4 TEXTURE=Jshells1

defaultproperties
{
     AmmoAmount=10
     MaxAmmo=100
     PickupMessage="You picked up 15 shells"
     PickupViewMesh=Mesh'UnrealShare.ShellsM'
     PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
     Mesh=Mesh'UnrealShare.ShellsM'
     bMeshCurvy=False
     CollisionRadius=12.000000
     CollisionHeight=5.000000
     bCollideActors=True
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:53.521 - Created with UnCodeX