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UnrealShare.ParticleBurst2


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//=============================================================================
// ParticleBurst2.
//=============================================================================
class ParticleBurst2 expands ParticleBurst;

#exec TEXTURE IMPORT NAME=T_PStar FILE=MODELS\star.pcx GROUP=Effects


auto state Explode
{
    simulated function Tick( float DeltaTime )
    {
        ScaleGlow = (Lifespan/Default.Lifespan);    
    }

    simulated function BeginState()
    {
        PlayAnim('Explo',0.15);
    }
    
    simulated function AnimEnd()
    {
        Destroy();
    }       
}

defaultproperties
{
     bHighDetail=True
     Physics=PHYS_None
     LifeSpan=0.300000
     Texture=Texture'UnrealShare.Effects.T_PStar'
     DrawScale=0.350000
     RotationRate=(Pitch=0,Yaw=0,Roll=0)
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:52.897 - Created with UnCodeX