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UnrealShare.Panel


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//=============================================================================
// Panel.
//=============================================================================
class Panel expands Decoration;


#exec MESH IMPORT MESH=IPanel ANIVFILE=MODELS\Inoxx_a.3D DATAFILE=MODELS\Inoxx_d.3D X=0 Y=0 Z=0 ZEROTEX=1
#exec MESH ORIGIN MESH=IPanel X=0 Y=0 Z=0  
#exec MESH SEQUENCE MESH=IPanel SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=IPanel SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=IPanel X=0.05 Y=0.05 Z=0.1

var() bool bFade;
var float Count;



function Timer()
{
    if (bFade)
    {
        ScaleGlow = 1.0-Count;
    }
    else
    {
        ScaleGlow = Count;
    }
    Count += 0.1;
    if (Count>1.0) SetTimer(0.0,False);     
}


function Trigger( actor Other, pawn EventInstigator )
{
    bFade = False;
    Count = ScaleGlow;
    if (ScaleGlow>0.5) 
    {
        Count = 1.0 - ScaleGlow;
        bFade = True;
    }
    SetTimer(0.10,True);
}

defaultproperties
{
     bStatic=False
     bDirectional=True
     DrawType=DT_Mesh
     Style=STY_Translucent
     Texture=Texture'Engine.S_Corpse'
     Mesh=Mesh'UnrealShare.IPanel'
     bUnlit=True
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:52.897 - Created with UnCodeX