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UnrealShare.MasterCreatureChunk


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//=============================================================================
// MasterCreatureChunk
//=============================================================================
class MasterCreatureChunk expands CreatureChunks;

function SetAsMaster(Actor Other)
{
    Velocity = Other.Velocity;
    CarcassAnim = Other.AnimSequence;
    CarcLocation = Other.Location;
    CarcHeight = Other.CollisionHeight;
}

defaultproperties
{
     TrailSize=0.500000
     bMasterChunk=True
     CarcHeight=39.000000
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:52.413 - Created with UnCodeX