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UnrealShare.MantaCarcass


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//=============================================================================
// MantaCarcass.
//=============================================================================
class MantaCarcass expands CreatureCarcass;

#exec MESH IMPORT MESH=MantaHead ANIVFILE=MODELS\g_mtah_a.3D DATAFILE=MODELS\g_mtah_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MantaHead X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MantaHead SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MantaHead SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmta1  FILE=MODELS\g_manta1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MantaHead X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MantaHead NUM=1 TEXTURE=Jmta1

#exec MESH IMPORT MESH=MantaPart ANIVFILE=MODELS\g_mtap_a.3D DATAFILE=MODELS\g_mtap_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MantaPart X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MantaPart SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MantaPart SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmta1  FILE=MODELS\g_manta1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MantaPart X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MantaPart NUM=1 TEXTURE=Jmta1

#exec MESH IMPORT MESH=MantaTail ANIVFILE=MODELS\g_mtat_a.3D DATAFILE=MODELS\g_mtat_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MantaTail X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MantaTail SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MantaTail SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmta2  FILE=MODELS\g_manta2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MantaTail X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MantaTail NUM=1 TEXTURE=Jmta2

#exec MESH IMPORT MESH=MantaWing1 ANIVFILE=MODELS\g_mtaw_a.3D DATAFILE=MODELS\g_mtaw_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MantaWing1 X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MantaWing1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MantaWing1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmta2  FILE=MODELS\g_manta2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MantaWing1 X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MantaWing1 NUM=1 TEXTURE=Jmta2

#exec MESH IMPORT MESH=MantaWing2 ANIVFILE=MODELS\g_mta2_a.3D DATAFILE=MODELS\g_mta2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MantaWing2 X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MantaWing2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MantaWing2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmta2  FILE=MODELS\g_manta2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MantaWing2 X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MantaWing2 NUM=1 TEXTURE=Jmta2

#exec AUDIO IMPORT FILE="Sounds\Manta\dslap2.WAV" NAME="thumpmt" GROUP="Manta"

function ForceMeshToExist()
{
    //never called
    Spawn(class 'Manta');
}

defaultproperties
{
     bodyparts(0)=Mesh'UnrealShare.MantaPart'
     bodyparts(1)=Mesh'UnrealShare.MantaPart'
     bodyparts(2)=Mesh'UnrealShare.MantaHead'
     bodyparts(3)=Mesh'UnrealShare.MantaTail'
     bodyparts(4)=Mesh'UnrealShare.MantaWing1'
     bodyparts(5)=Mesh'UnrealShare.MantaWing2'
     ZOffset(0)=0.000000
     ZOffset(1)=0.000000
     LandedSound=Sound'UnrealShare.Manta.thumpmt'
     AnimSequence=Death
     AnimFrame=0.960000
     Mesh=Mesh'UnrealShare.Manta1'
     CollisionRadius=27.000000
     CollisionHeight=12.000000
     Mass=80.000000
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:52.398 - Created with UnCodeX