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UnrealShare.MaleHead


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//=============================================================================
// MaleHead.
//=============================================================================
class MaleHead expands PlayerChunks;


#exec MESH IMPORT MESH=Male1Head ANIVFILE=MODELS\g_m1h_a.3D DATAFILE=MODELS\g_m1h_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Male1Head X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=Male1Head SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Male1Head SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jm1h  FILE=MODELS\g_m1h.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=Male1Head X=0.07 Y=0.07 Z=0.14
#exec MESHMAP SETTEXTURE MESHMAP=Male1Head NUM=1 TEXTURE=Jm1h

defaultproperties
{
     Mesh=Mesh'UnrealShare.Male1Head'
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:52.351 - Created with UnCodeX