Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.Leg1


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
//=============================================================================
// Leg1.
//=============================================================================
class Leg1 expands PlayerChunks;


#exec MESH IMPORT MESH=leg1M ANIVFILE=MODELS\g_leg1_a.3D DATAFILE=MODELS\g_leg1_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=leg1M X=0 Y=0 Z=-160 YAW=64
#exec MESH SEQUENCE MESH=leg1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=leg1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jleg11  FILE=MODELS\g_leg.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=leg1M X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=leg1M NUM=1 TEXTURE=Jleg11

defaultproperties
{
     Mesh=Mesh'UnrealShare.leg1M'
     CollisionRadius=25.000000
     CollisionHeight=6.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:52.226 - Created with UnCodeX