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UnrealShare.LavaZone


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class LavaZone expands ZoneInfo;

#exec AUDIO IMPORT FILE="Sounds\Generic\GoopE1.WAV" NAME="LavaEx" GROUP="Generic"
#exec AUDIO IMPORT FILE="Sounds\Generic\GoopJ1.WAV" NAME="LavaEn" GROUP="Generic"
//#exec AUDIO IMPORT FILE="Sounds\Generic\uLava1.WAV" NAME="InLava" GROUP="Generic"
//	AmbientSound=InLava

defaultproperties
{
     DamagePerSec=40
     DamageType=Burned
     EntrySound=Sound'UnrealShare.Generic.LavaEn'
     ExitSound=Sound'UnrealShare.Generic.LavaEx'
     EntryActor=Class'UnrealShare.FlameExplosion'
     ExitActor=Class'UnrealShare.FlameExplosion'
     bWaterZone=True
     bPainZone=True
     bDestructive=True
     ViewFog=(X=0.585938,Y=0.195313,Z=0.078125)
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:52.226 - Created with UnCodeX