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UnrealShare.FearSpot


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//=============================================================================
// FearSpot.
// Creatures will tend to back away when entering this spot
// To be effective, there should also not be any paths going through the area
//=============================================================================
class FearSpot expands Triggers;

var() bool bInitiallyActive;

function Touch( actor Other )
{
    if ( bInitiallyActive && Other.IsA('ScriptedPawn') )
        ScriptedPawn(Other).FearThisSpot(self);
}

function Trigger( actor Other, pawn EventInstigator )
{
    bInitiallyActive = !bInitiallyActive;
}

defaultproperties
{
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.789 - Created with UnCodeX