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UnrealShare.EnergyBurst


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//=============================================================================
// EnergyBurst.
//=============================================================================
class EnergyBurst expands AnimSpriteEffect;

#exec AUDIO IMPORT FILE="sounds\flak\expl2.wav" NAME="Explo1" GROUP="General"

#exec TEXTURE IMPORT NAME=ExplosionPal3 FILE=textures\expal2.pcx GROUP=Effects

#exec OBJ LOAD FILE=textures\maine.utx PACKAGE=UnrealShare.Maineffect

defaultproperties
{
     NumFrames=6
     Pause=0.060000
     EffectSound1=Sound'UnrealShare.General.Explo1'
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=0.500000
     DrawType=DT_SpriteAnimOnce
     Style=STY_Translucent
     Texture=Texture'UnrealShare.MainEffect.E6_A00'
     Skin=Texture'UnrealShare.Effects.ExplosionPal3'
     DrawScale=1.500000
     bMeshCurvy=False
     LightType=LT_TexturePaletteOnce
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=0
     LightSaturation=255
     LightRadius=8
     bCorona=False
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.743 - Created with UnCodeX