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UnrealShare.DeadChairMale


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//=============================================================================
// DeadChairMale.
//=============================================================================
class DeadChairMale expands MaleBodyTwo;

var bool    bChairSlump;

function PostBeginPlay()
{
    Super.PostBeginPlay();
    bChairSlump = ( (AnimSequence == 'Chair1a') || (AnimSequence == 'Chair2a') );
}

function Trigger( actor Other, pawn EventInstigator )
{
    if ( bChairSlump )
        PlaySlump();
}
        
function Touch(Actor Other)
{
    if ( !bChairSlump )
    {
        Disable('Touch');
        Return;
    }
    if ( Other.IsA('Pawn') || Other.IsA('Projectile') )
    {
        PlaySlump();
        Disable('Touch');
    }
}

function TakeDamage( int Damage, Pawn InstigatedBy, Vector Hitlocation, 
                        Vector Momentum, name DamageType)
{
    if ( bChairSlump )
        PlaySlump();
    else
        Super.TakeDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType);
}

function PlaySlump()
{
    bChairSlump = false;
    PlayAnim(AnimSequence);
}

defaultproperties
{
     AnimSequence=Chair1a
     PrePivot=(Z=0.000000)
     CollisionRadius=22.000000
     CollisionHeight=22.000000
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.602 - Created with UnCodeX