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UnrealShare.Clip


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//=============================================================================
// Clip.
//=============================================================================
class Clip expands ShellBox;

#exec TEXTURE IMPORT NAME=I_ClipAmmo FILE=TEXTURES\HUD\i_clip.PCX GROUP="Icons"

#exec MESH IMPORT MESH=ClipM ANIVFILE=MODELS\aniv35.3D DATAFILE=MODELS\data35.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=ClipM X=0 Y=100 Z=50 YAW=0
#exec MESH SEQUENCE MESH=ClipM SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jclip1 FILE=MODELS\clip.PCX GROUP="Skins" FLAGS=2
#exec MESHMAP SCALE MESHMAP=ClipM X=0.02 Y=0.02 Z=0.04
#exec MESHMAP SETTEXTURE MESHMAP=ClipM NUM=2 TEXTURE=Jclip1

defaultproperties
{
     AmmoAmount=20
     ParentAmmo=Class'UnrealShare.ShellBox'
     PickupMessage="You picked up a clip"
     PickupViewMesh=Mesh'UnrealShare.ClipM'
     Icon=Texture'UnrealShare.Icons.I_ClipAmmo'
     Mesh=Mesh'UnrealShare.ClipM'
     CollisionRadius=20.000000
     CollisionHeight=4.000000
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.493 - Created with UnCodeX