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UnrealShare.BloodSpray


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//=============================================================================
// BloodSpray.
//=============================================================================
class BloodSpray expands Blood2;

simulated function PostBeginPlay()
{
    Super.PostBeginPlay();
    if ( (Level.NetMode != NM_DedicatedServer) && Level.bHighDetailMode )
        SpawnCloud();
    if ( !Region.Zone.bWaterZone )
        PlayAnim  ( 'Burst', 0.2 );
    else 
        Destroy();
}

simulated function SpawnCloud()
{
    local Actor A;

    A = spawn(class'BloodPuff');
    A.RemoteRole = ROLE_None;
}

defaultproperties
{
     DrawScale=0.400000
     AmbientGlow=80
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.243 - Created with UnCodeX