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UnrealShare.BloodBurst


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//=============================================================================
// BloodBurst.
//=============================================================================
class BloodBurst expands Blood2;

simulated function PostBeginPlay()
{
    Super.PostBeginPlay();
    PlayAnim  ( 'Burst', 0.2 );
    SetRotation( RotRand() );
}

defaultproperties
{
     DrawScale=0.400000
     AmbientGlow=80
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.228 - Created with UnCodeX