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UnrealShare.Arm1


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//=============================================================================
// Arm1.
//=============================================================================
class Arm1 expands PlayerChunks;


#exec MESH IMPORT MESH=Arm1M ANIVFILE=MODELS\g_Arm1_a.3D DATAFILE=MODELS\g_Arm1_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=Arm1M X=0 Y=0 Z=-160 YAW=64
#exec MESH SEQUENCE MESH=Arm1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=Arm1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JArm11  FILE=MODELS\g_Arm.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=Arm1M X=0.04 Y=0.04 Z=0.08
#exec MESHMAP SETTEXTURE MESHMAP=Arm1M NUM=1 TEXTURE=JArm11

defaultproperties
{
     Mesh=Mesh'UnrealShare.Arm1M'
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.087 - Created with UnCodeX