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UnrealI.UnrealDamageType


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class UnrealDamageType expands DamageType
    abstract;

defaultproperties
{
     ViewFlash=-0.011719
     ViewFog=(X=17.577999,Y=4.687500,Z=4.687500)
     DamageEffect=Class'UnrealShare.BloodBurst'
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:54.129 - Created with UnCodeX