Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.RifleRound


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
//=============================================================================
// RifleRound.
//=============================================================================
class RifleRound expands RifleAmmo;

#exec MESH IMPORT MESH=RifleRoundM ANIVFILE=MODELS\rifles_a.3D DATAFILE=MODELS\rifles_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=RifleRoundM X=0 Y=-200 Z=0 YAW=0
#exec MESH SEQUENCE MESH=RifleRoundM SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=RifleR1 FILE=MODELS\rifles.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=RifleRoundM X=0.02 Y=0.02 Z=0.04
#exec MESHMAP SETTEXTURE MESHMAP=RifleRoundM NUM=1 TEXTURE=RifleR1

defaultproperties
{
     AmmoAmount=1
     ParentAmmo=Class'UnrealI.RifleAmmo'
     PickupMessage="You got a Rifle Round."
     PickupViewMesh=Mesh'UnrealI.RifleRoundM'
     Mesh=Mesh'UnrealI.RifleRoundM'
     CollisionRadius=5.000000
     CollisionHeight=15.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Sun 21/2/2010 23:48:42.000 - Creation time: Sun 21/2/2010 23:49:53.349 - Created with UnCodeX