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UnrealI.MercFlare


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//=============================================================================
// MercFlare.
//=============================================================================
class MercFlare expands Effects;

#exec TEXTURE IMPORT NAME=RocketFlare FILE=..\UnrealShare\MODELS\rflare.pcx GROUP=Effects

defaultproperties
{
     LifeSpan=0.100000
     DrawType=DT_Sprite
     Style=STY_Translucent
     Texture=Texture'UnrealI.Effects.RocketFlare'
     DrawScale=0.750000
     bUnlit=True
     LightType=LT_Steady
     LightBrightness=250
     LightHue=28
     LightSaturation=32
     LightRadius=30
     LightPeriod=32
     LightCone=128
     VolumeBrightness=64
     bActorShadows=True
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:52.757 - Created with UnCodeX