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UnrealI.MercenaryElite


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//=============================================================================
// MercenaryElite.
//=============================================================================
class MercenaryElite expands Mercenary;

#exec TEXTURE IMPORT NAME=JMerc2 FILE=MODELS\Merc2.PCX GROUP=Skins

defaultproperties
{
     PunchDamage=25
     bCanFireWhileInvulnerable=True
     Health=240
     Skill=1.000000
     Skin=Texture'UnrealI.Skins.JMerc2'
}

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Class file time: Sun 21/2/2010 23:48:42.000 - Creation time: Sun 21/2/2010 23:49:52.757 - Created with UnCodeX