Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.MercCarcass


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
//=============================================================================
// MercCarcass.
//=============================================================================
class MercCarcass expands CreatureCarcass;

#exec MESH IMPORT MESH=MercArm ANIVFILE=MODELS\g_merca_a.3D DATAFILE=MODELS\g_merca_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercArm X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercArm SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercArm SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce1  FILE=MODELS\g_merc1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercArm X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercArm NUM=1 TEXTURE=Jmerce1

#exec MESH IMPORT MESH=MercFoot ANIVFILE=MODELS\g_mercf_a.3D DATAFILE=MODELS\g_mercf_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercFoot X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercFoot SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercFoot SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce1  FILE=MODELS\g_merc1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercFoot X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercFoot NUM=1 TEXTURE=Jmerce1

#exec MESH IMPORT MESH=MercGun ANIVFILE=MODELS\g_mercg_a.3D DATAFILE=MODELS\g_mercg_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercGun X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercGun SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercGun SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce1  FILE=MODELS\g_merc1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercGun X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercGun NUM=1 TEXTURE=Jmerce1

#exec MESH IMPORT MESH=MercHead ANIVFILE=MODELS\g_merch_a.3D DATAFILE=MODELS\g_merch_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercHead X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercHead SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercHead SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce2  FILE=MODELS\g_merc2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercHead X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercHead NUM=1 TEXTURE=Jmerce2

#exec MESH IMPORT MESH=MercLeg ANIVFILE=MODELS\g_mercl_a.3D DATAFILE=MODELS\g_mercl_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercLeg X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercLeg SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercLeg SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce2  FILE=MODELS\g_merc2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercLeg X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercLeg NUM=1 TEXTURE=Jmerce2

#exec MESH IMPORT MESH=MercPart ANIVFILE=MODELS\g_mercp_a.3D DATAFILE=MODELS\g_mercp_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=MercPart X=0 Y=0 Z=0 YAW=64
#exec MESH SEQUENCE MESH=MercPart SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=MercPart SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jmerce2  FILE=MODELS\g_merc2.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=MercPart X=0.09 Y=0.09 Z=0.18
#exec MESHMAP SETTEXTURE MESHMAP=MercPart NUM=1 TEXTURE=Jmerce2

#exec AUDIO IMPORT FILE="Sounds\Mercenary\thump1a.WAV" NAME="thumpmr" GROUP="Mercenary"

function ForceMeshToExist()
{
    //never called
    Spawn(class 'Mercenary');
}

static simulated function bool AllowChunk(int N, name A)
{
    if ( (A == 'Dead5') && (N == 5) )
        return false;

    return true;
}

defaultproperties
{
     bodyparts(0)=Mesh'UnrealI.MercLeg'
     bodyparts(1)=Mesh'UnrealI.MercPart'
     bodyparts(2)=Mesh'UnrealI.MercGun'
     bodyparts(3)=Mesh'UnrealI.MercPart'
     bodyparts(4)=Mesh'UnrealI.MercLeg'
     bodyparts(5)=Mesh'UnrealI.MercHead'
     ZOffset(1)=0.000000
     ZOffset(4)=-0.500000
     ZOffset(5)=-0.500000
     bGreenBlood=True
     LandedSound=Sound'UnrealI.Mercenary.thumpmr'
     AnimSequence=Death
     Mesh=Mesh'UnrealI.Merc'
     CollisionRadius=35.000000
     CollisionHeight=48.000000
     Mass=150.000000
     Buoyancy=140.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Sun 21/2/2010 23:48:42.000 - Creation time: Sun 21/2/2010 23:49:52.741 - Created with UnCodeX