Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.FlakBox


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
//=============================================================================
// FlakBox.
//=============================================================================
class FlakBox expands Ammo;

#exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd"       GROUP="Pickups"

#exec TEXTURE IMPORT NAME=I_FlakAmmo FILE=TEXTURES\HUD\i_flak.PCX GROUP="Icons" MIPS=OFF

#exec MESH IMPORT MESH=flakboxMesh ANIVFILE=MODELS\flakb_a.3D DATAFILE=MODELS\flakb_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=flakboxMesh X=0 Y=0 Z=0 YAW=0 ROLL=128
#exec MESH SEQUENCE MESH=flakboxMesh SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JPickup1 FILE=MODELS\pickup.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=flakboxMesh X=0.045 Y=0.045 Z=0.09
#exec MESHMAP SETTEXTURE MESHMAP=flakboxMesh NUM=1 TEXTURE=JPickup1

defaultproperties
{
     AmmoAmount=10
     MaxAmmo=50
     UsedInWeaponSlot(6)=1
     PickupMessage="You picked up 10 Flak Shells"
     PickupViewMesh=Mesh'UnrealI.flakboxMesh'
     MaxDesireability=0.320000
     PickupSound=Sound'UnrealI.Pickups.AmmoSnd'
     Icon=Texture'UnrealI.Icons.I_FlakAmmo'
     Mesh=Mesh'UnrealI.flakboxMesh'
     bMeshCurvy=False
     CollisionRadius=16.000000
     CollisionHeight=11.000000
     bCollideActors=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.852 - Created with UnCodeX