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UnrealI.EndGame


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//=============================================================================
// EndGame.
//=============================================================================
class EndGame expands UnrealGameInfo;

event AcceptInventory(pawn PlayerPawn)
{
    local inventory Inv;

    // accept no inventory
    for ( Inv=PlayerPawn.Inventory; Inv!=None; Inv=Inv.Inventory )
        Inv.Destroy(); 
}


function PlayTeleportEffect( actor Incoming, bool bOut, bool bSound)
{
}

defaultproperties
{
     DefaultWeapon=None
     HUDType=Class'UnrealI.EndgameHud'
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.743 - Created with UnCodeX