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UnrealI.CloudZone


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class CloudZone expands ZoneInfo;

event ActorEntered( actor Other )
{
    if ( Other.IsA('Pawn') )
        Pawn(Other).Died(Pawn(Other).Enemy, 'Fell', Location);
    else        
        Other.Destroy();
}

defaultproperties
{
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.493 - Created with UnCodeX