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UnrealI.Behemoth


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//=============================================================================
// Behemoth.
//=============================================================================
class Behemoth expands Brute;

#exec TEXTURE IMPORT NAME=Brute2 FILE=Models\Brute2H.PCX GROUP="Skins"

function GoBerserk()
{
    bLongBerserk = false;
    bBerserk = false;
}

defaultproperties
{
     WhipDamage=35
     RefireRate=0.500000
     bLeadTarget=True
     SightRadius=2000.000000
     Health=500
     Skin=Texture'UnrealI.Skins.Brute2'
     DrawScale=1.300000
     TransientSoundVolume=6.000000
     CollisionRadius=68.000000
     CollisionHeight=68.000000
     Mass=500.000000
}

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Class file time: Sun 21/2/2010 23:48:42.000 - Creation time: Sun 21/2/2010 23:49:51.150 - Created with UnCodeX