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UnrealI.AsbestosSuit


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//=============================================================================
// AsbestosSuit.
//=============================================================================
class AsbestosSuit expands Suits;

#exec AUDIO IMPORT FILE="..\UnrealShare\Sounds\Pickups\SUIT1.WAV" NAME="SuitSnd" GROUP="Pickups"

#exec MESH IMPORT MESH=AsbSuit ANIVFILE=..\UnrealShare\MODELS\bSuit_a.3D DATAFILE=..\UnrealShare\MODELS\bSuit_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=AsbSuit X=0 Y=100 Z=40 YAW=64 ROLL=64
#exec MESH SEQUENCE MESH=AsbSuit SEQ=All STARTFRAME=0  NUMFRAMES=1
#exec TEXTURE IMPORT NAME=AAsbSuit1 FILE=MODELS\bAsbSuit.PCX GROUP="Skins"
#exec MESHMAP SCALE MESHMAP=AsbSuit X=0.04 Y=0.04 Z=0.08
#exec MESHMAP SETTEXTURE MESHMAP=AsbSuit NUM=1 TEXTURE=AAsbSuit1

defaultproperties
{
     PickupMessage="You picked up the Asbestos Suit"
     ProtectionType1=Burned
     ProtectionType2=Frozen
     Charge=50
     ArmorAbsorption=50
     bIsAnArmor=True
     AbsorptionPriority=6
     PickupSound=Sound'UnrealI.Pickups.SuitSnd'
     DrawType=DT_Mesh
     Mesh=Mesh'UnrealShare.Suit'
     CollisionRadius=30.000000
     CollisionHeight=30.000000
}

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Class file time: Sun 21/2/2010 23:48:42.000 - Creation time: Sun 21/2/2010 23:49:51.103 - Created with UnCodeX