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Fire.WaveTexture


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//=============================================================================
// WaveTexture: Expands WaterTexture. Simple phongish water surface.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================

class WaveTexture expands WaterTexture
    intrinsic;

var(WaterPaint)         byte   BumpMapLight;
var(WaterPaint)         byte   BumpMapAngle;
var(WaterPaint)         byte   PhongRange;
var(WaterPaint)         byte   PhongSize;

defaultproperties
{
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:54.426 - Created with UnCodeX