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Fire.IceTexture


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// ===================================================================
//  WaterTexture: Expands WaveTexture. Simple phongish water surface.
//  This is a built-in Unreal class and it shouldn't be modified.
// ===================================================================

class IceTexture expands FractalTexture
    intrinsic;


// Ice movement definitions.

enum PanningType
{
    SLIDE_Linear,
    SLIDE_Circular,
    SLIDE_Gestation,
    SLIDE_WavyX,
    SLIDE_WavyY,
};



enum TimingType
{
    TIME_FrameRateSync,
    TIME_RealTimeScroll,
};


// Persistent IceTexture Parameters.

var(IceLayer)       texture     GlassTexture;
var(IceLayer)       texture     SourceTexture;
var(IceLayer)       PanningType PanningStyle;
var(IceLayer)       TimingType  TimeMethod;
var(IceLayer)       byte        HorizPanSpeed;
var(IceLayer)       byte        VertPanSpeed;
var(IceLayer)       byte        Frequency;
var(IceLayer)       byte        Amplitude;

var(IceLayer)       bool        MoveIce;
var                 float       MasterCount;
var                 float       UDisplace;
var                 float       VDisplace;
var                 float       UPosition;
var                 float       VPosition;

// Transient IceTexture Parameters

var transient       float       TickAccu;
var transient       int         OldUDisplace;
var transient       int         OldVDisplace;
var transient       texture     OldGlassTex;
var transient       texture     OldSourceTex;
var transient       int         LocalSource;
var transient       int         ForceRefresh;

defaultproperties
{
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:52.086 - Created with UnCodeX