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Engine.TimeDemoInterpolationPoint


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//=============================================================================
// TimeDemoInterpolationPoint - used to time one cycle of a flyby
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class TimeDemoInterpolationPoint expands InterpolationPoint;

var TimeDemo T;

function InterpolateEnd( actor Other ) {
    T.StartCycle();
    Super.InterpolateEnd(Other);
}

defaultproperties
{
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:53.958 - Created with UnCodeX