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Engine.PlayerReplicationInfo


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//=============================================================================
// PlayerReplicationInfo.
//=============================================================================
class PlayerReplicationInfo expands ReplicationInfo
    intrinsic;

var string[20]  PlayerName;     // Player name, or blank if none.
var string[20]  TeamName;       // Team name, or blank if none.
var travel byte Team;                   // Player Team, 255 = None for player.
var int                 TeamID;         // Player position in team.
var float               Score;          // Player's current score.
var float               Spree;          // Player is on a killing spree.
var class<VoicePack>    VoiceType;
var Decoration          HasFlag;
var int                 Ping;

replication
{
    // Things the server should send to the client.
    reliable if ( Role == ROLE_Authority )
        PlayerName, TeamName, Team, TeamID, Score, VoiceType, 
        HasFlag, Ping;
}

function BeginPlay()
{
    if (PlayerPawn(Owner) != None)
        Ping = int(PlayerPawn(Owner).ConsoleCommand("GETPING"));
    SetTimer(2.0, true);
}

function Timer()
{
    if (PlayerPawn(Owner) != None)
        Ping = int(PlayerPawn(Owner).ConsoleCommand("GETPING"));
}

defaultproperties
{
}

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Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:53.225 - Created with UnCodeX