Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.DamageType


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
//=============================================================================
// DamageType, the base class of all damagetypes.
// this and its subclasses are never spawned, just used as information holders
//=============================================================================
class DamageType expands Actor
    abstract;

// Description of a type of damage.
var() localized string[32] Name;         // Description of damage.
var() localized string[32] AltName;      // Alternative description.
var() float                ViewFlash;    // View flash to play.
var() vector               ViewFog;      // View fog to play.
var() class<effects>       DamageEffect; // Special effect.

static function string[64] DeathMessage()
{
    if( FRand() < 0.5 )
        return Default.Name;
    else 
        return Default.AltName;
}

defaultproperties
{
     Name="killed"
     AltName="killed"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Sun 21/2/2010 23:48:40.000 - Creation time: Sun 21/2/2010 23:49:51.571 - Created with UnCodeX